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  • Comment Link
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    blackcoin.Co
    Sábado, 07 Junio 2025 15:24

    In our example, we're going be seeing all the cards playable.
    Normally, the cards are held in hand and only you can see your own cards until played.
    Use signals and bids to subtly communicate the strength and nature of your hand to your partner.
    This helps in planningyour strategies and making informed decisions during the play.
    The game of Pinochle originated about 150 years
    ago and derives from the German game of "Binokle" (or in the
    French "Binochle"). The pinochle combination of the Queen and Jack therefore
    gives us two eyes. In the 19th century, Pinochle was brought from
    Europe to America by German immigrants.
    At the start of the game, each player puts a game stake into the pot.
    Every time you are set you must add a set stake to the pot - or two
    set stakes for a double set. "Face Down" allows up to 10 additional players to watch the
    game with all players’ hands face down. "Face Up" allows watching with players’ hands face up.
    "Yes" shows all players’ hands face up during the game.


    Some play with no special score for some or all of the
    double melds, so that for example a double rope may be worth only 300.

    On the other hand some add special scores for double marriages.
    Gilbert Ohlson reports that in St Joseph Missouri a double marriage in trumps scores 240; if it is combined with rope (sequence) the
    total score is 390. The first player to reach a score
    of 1500 or more points wins the game. If two players score over 1500 points and neither of these players has the bid, the one with the higher score wins
    the game.
    The more information you have about your partner's hand, the
    better prepared you are to make your own bid. In Partnership Pinochle, bidding isn’t just about numbers; it’s a
    way to communicate with your partner. While you can’t openly discuss strategy, bidding systems provide a subtle way to
    convey information about your hand’s strength. Alright, card sharks,
    ready to move beyond the basics and into the realm
    of Pinochle mastery?
    The bidder gets to score the amount of his bid and his meld,
    the player that misplayed loses all meld and takes a single set, and the third player scores only his meld.
    If all players are negative, play continues until someone has a positive score.
    This discourages a player who is losing badly from bidding recklessly in a vain attempt to catch up.

    If they are unable to match their bid, the amount of the bid is subtracted from their running total.
    Once each player sets their melds out, they are scored and recorded on the scoring
    pad. Once each player has their hand, they examine their cards and prepare for
    the auction or bidding phase. A player may not put down K♠, Q♠, J♦ and score
    both for the marriage and for the pinochle; only one meld
    may be made in any turn. The player may put down Q♠
    and J♦ for 40 points; and, after winning a subsequent trick, they may add the K♠ and score for
    the marriage. After each trick, each player draws a card from the top of the stock to restore their hand to 12 cards;
    the winner draws first. In larger groups, one or more players can sit out each hand, allowing the remaining players to follow
    the appropriate rules for the respective no of players.
    Once all players have announced their melds, the player with the highest meld gets to lead the
    first trick. During the auction, players can either increase the
    previous bid or pass. If a player cannot follow suit,
    they may play any card. If playing with 2 players, the rest of the unused deck gets used as the stock and turned over face
    down. "Yes" allows decks to be uploaded using the Upload Decks button in the Current Game item in the main menu.

    But once you are able to understand the game
    you and your pals will have many intense yet entertaining rounds.
    The game is won when either team has a total
    score of 1500 or greater at the end of a round. If both teams cross the finish line in the same round then the team who currently holds the bid wins regardless of the actual point values.
    This version of Pinochle described is a nearly traditional
    form of three-handed Pinochle. If either of the 2 non-bidders accidentally misplay, the bidder automatically makes
    his bid.
    Double RunHellgren’s deal left Vogt with the unheard of ace,
    king, queen, jack and 10 of hearts — twice. Of 48 cards dealt, Vogt received
    two royal flushes in hearts, a 1500 Trump (Double Run), the perfect hand in pinochle, worth 1,500 points.
    If, after melding, the bidding team's bid is more than 250 points higher than their combined score they have gone set.
    The player who won the bid can at this moment throw in the hand.

  • Comment Link
    Ivey
    Sábado, 07 Junio 2025 15:23

    After all cards are dealt, players examine their cards and proceed to start the bidding, each player either increasing the
    bid or passing, until all but the last player passes.
    The high bidder or last player who doesn’t pass wins the bid.
    To begin, the dealer shuffles the deck and deals out the entire deck
    to each player, 3 cards at a time if single deck or 5 cards
    at a time if double deck. Usually the last 3 cards left
    get placed face down into the "kitty" in the center of the tables.

    Game may be played to 1500 or 1000 points instead of 1200.
    The following description was rescued from John Hay's Rule Book, formerly at
    Geocities. An archive copy of the original page is also available at reocities.com.

    One variation to make it more difficult for the bid-winning player, the discard pile created by drawing cards
    is used by the non-bidding player to score towards tricks.
    There are some variations in the rules when playing pinochle with just two
    people. For example, in two-player pinochle, the player who
    wins the bid can choose to play with the
    kitty, also known as the dummy hand. Additionally, the minimum bid is usually higher in two-player pinochle.

    The minimum bid is 250 points, and the maximum bid is 1000 points.
    The highest bidder leads the first trick and chooses
    the trump suit. With bidding, the player winning
    the bid declares trump, then lays all meld face-up on the table.
    Meld points are tallied, and players return meld cards to
    their hands. Some varieties accept a "Round house", kings and queens of each suit, and earn a bonus 10 points awarding a total of
    250 points.
    In all cases, winning the last trick is worth an extra 10 points (or 20 points with double deck).
    Some divide all the scores by 10, so that
    counters and the last trick are worth 1 point, a rope scores 15, and so on. In this case a target
    score of 1500 to win the game would become 150.

    In phase 2 the second player is only required to take the trick if possible if
    trumps were led. Another scoring method is to simply count each ace, ten, and king 10points.
    If this scoring method is used, then all scores in the gamewill end in a zero.
    Since this is the case, the zeroes can be droppedoff the end of the score, effectively dividing all possible scores
    by10. The decks consist of two copies of all Ace, King, Queen, Jack, 9 and 10 of all the four suits making 48 cards.
    Pinochle experts will have worked out a very precise bidding
    system with their partners over the course of time.
    I recommend the bidding system described at Pagat's Double Deck Pinochle page
    for you to start with.
    Some play that no extra points are scored for a single extra king or queen added to a run. This is probably more usual than the way of
    scoring meld described in the main account. A-T-K-K-Q-Q-J of trumps would score 190 for a run plus a
    marriage in trumps.
    Of course, whether or not you intend to learn Bridge, Pinochle
    is fun enough in its own right to make hours of
    your free time magically disappear. Player 3 does not have a heart (the suit led)
    or a spade (the trump suit), so player 3 could choose any of his cards to play.
    Since team B is going to win this trick, player 3 decides to give team B
    a Jack because there's no points for taking a Jack. Players score points
    from special combinations of cards that they have in their hands.
    After melding, the cards are put back into the player’s hands in preparation for the next step.
    Begin the hand-building process by having the dealer draw the top card of the widow.
    That player may elect to either keep the card in her hand, or discard it face-down in a separate pile ("rejecting"
    it).
    In Partner Pinochle, the high bidder and their partner combine these points to
    reach their goal. However, if the high bidder comes up short they will not keep any of the points earned in the hand and
    instead must subtract the amount they bid from their score.
    The opponents of the high bidder get to keep their points regardless.
    In variations of two-handed play, no cards are initially dealt, a distinction from all other variations.
    Instead, the entire deck is placed face-down on the playing surface between the two players to
    form the widow.

  • Comment Link

    If the total of the bidder's meld and points won in play adds up to
    less than the bid, the bidder goes set. He does not score anything for his meld nor for points
    won in play; instead the amount that was bid is subtracted from his
    score. The two opposing players still add their meld and whatever they won in play to their
    total score. At the beginning of each round, the player to
    the left of the dealer leads the first trick by playing a card from their hand.
    A marriage of the King and Queen of the trump suit may be scored higher (often called "trump marriage"), depending on the
    scoring rules being used. The rule that requires a player play a card the matches the suit (Hearts, Clubs,
    Diamonds, Spades) of a previously played card. Forcing opponents to follow suit is a major strategy used
    in Pinochle.
    Other than the melds, there are a couple of ways to score in Pinochle.
    For instance, an ace is eleven points, a 10 is ten points,
    a king is worth four points, and a queen is worth three points.

    Lastly, a jack is two points, and a 9 will score you absolutely nothing.
    Other than that, you have taking the last trick, which in itself is worth ten points.
    Though there are several variations, Pinochle is typically played with two teams of two players (partners sit across from each other).

    Applies only when "Play" is set to "To score." This option takes precedence over the "must bid/set to win" option, if set.
    In Pinochle, it is crucial to keep track of your score and understand the scoring system to win the game.
    With this knowledge, you will be confident in your ability to score points and win the match.
    Now is a better time than ever to learn Pinochle,
    thanks to free online Pinochle at Arkadium, which allows you to hone your skills whenever you want against computer opponents.
    Fans may have kept the rules the same for the past 150 years since Pinochle was invented, but that doesn’t mean we can’t elevate your experience with modern conveniences.
    Pinochle has its own deck, which consists of two suits of 9s through Aces, totaling 48 cards.

    The dealer then passes out 12 cards in sets of 3 clockwise to each of the
    4 players. By utilizing these advanced strategies, you
    can improve your chances of winning in a two-player game
    of Pinochle. Remember to pay attention to your
    opponent’s bids, optimize your meld combinations, and control the
    flow of play to maximize your point value and come out on top.
    When melding runs, try to focus on suits that have aces, kings, and queens around, as they hold the most point value.
    Double Pinochles are worth a lot of points, so make sure to meld them when you have the
    opportunity. Marriages are also valuable, especially royal marriages, which
    are worth even more points. With practice and experience, you’ll
    be able to develop your own strategy and improve your chances of winning.


    Master the trick-taking aspect, and you’re pretty much set to play any number of games from the aforementioned Spades, Bridge, and Euchre, to other widely-played games like Whist.
    Though commonly played as a team game, Pinochle can be modified to serve as a great 2-player card game.
    The player who won the bid at the start of the game leads with
    the first card. Use both options to rack up points,
    and the first player or team to reach 150 points wins the game.
    Though Pinochle traditionally involves two or four players, you can discover variations for three, six, and eight people.

    It is common to deal out 2 or 4 cards at a time, since there are 80 cards in a deck of double pinochle) Players should note how many points they can receive
    from their melds. Two-Handed Pinochle (With Bidding), developed by Robert and Ramona Fletcher, is a modified two-handed version of the popular card game Pinochle.
    This version incorporates player bidding, handicaps, penalties, melds,
    and trick points – creating an engaging and enduring activity partners
    can play together for years to come. The bid that causes
    all players to pass becomes the contract for the game, setting
    the trump suit chosen by the bidder. Before play starts, the team that won the bid exchanges 3 cards.
    Another beloved way to play Pinochle is by playing to 1000
    points through a sequence of deals.
    Furthermore, since player 2 must beat the highest
    played card if he can, he is required to play the Ace of hearts.
    Double the deck and fun in this 4-player, 80-card challenge.
    The host will confirm they want you to join, and you’re good to go from there.

    You can end a GameShare session by closing the game, ending multiplayer, or exiting to the main menu, depending on which game
    you’re playing. You also can’t use GameShare to stream games online – only locally – and the person receiving the streamed game can’t continue playing it after the host ends the stream.
    GameShare is Nintendo’s term for the process by which
    you share games locally, either between two Switch 2 systems or with a
    Switch 2 as the host console streaming to an original Switch.


    If you have six or more cards of the same suit and at least 3 or
    more Aces, you might be able to get between trick points if you play well.
    However, if you don’t have a lot of trump cards or Aces, you may end up with 15 or less.
    Imagine Hearts are trump, and your opponent leads the Queen of Spades.
    You’re holding the Ace of Spades and a few low Hearts, but
    your partner looks confident. Instead of wasting your Ace, you could play a low Spade, allowing your opponent to win the trick.
    But here’s the kicker – by doing so, you might have just set your partner up to trump the
    next trick and gain control of the hand. Players work as partnerships (North-South
    and East-West) and sit across from each other.
    The total bid amount is subtracted from the team’s score as a penalty.
    If the declarer matches or exceeds their bid, their total score (melds + tricks) is added
    to their running total. If they are unable to match their
    bid, the amount of the bid is subtracted from their running total.

    Once each player sets their melds out, they are scored and
    recorded on the scoring pad. A player may not put down K♠, Q♠,
    J♦ and score both for the marriage and for the pinochle; only one meld
    may be made in any turn. The player may put down Q♠ and J♦ for 40 points; and,
    after winning a subsequent trick, they may add the K♠ and score for the marriage.

  • Comment Link

    The player who makes the contract leads by playing the first card,
    and other players follow suit of the lead card clockwise.
    If a player can’t follow suit, they must play a trump card.
    If that player can’t even play a trump card, they may play any card from other suits.
    However, players must play a higher-value card than the previous card played.
    Pinochle, also known as pinocle or penuchle, is one of the most popular trick-taking card games
    developed and played in the United States.
    This makes it easier to track your score and how the game should progress, especially for
    those who haven’t played before or newbies. The game ends with one team getting 150 points before
    the other team. If neither team managed to score 150
    points, then the game starts from zero. If the team with the points contract
    succeeds in hitting their target, those points get added to
    their total. If they failed, then that points are deducted
    from their total.
    The player with the most points at the end of the game wins.
    The player with the highest point total at the end of the game is declared the winner.
    The dealer is chosen at random and passes out the deck of cards to form each player's
    hand. In most games, the dealer position rotates to the left once the deck needs to be re-shuffled
    and re-dealt. For a double deck with 4 players, Pinochle is played with an 80 card deck containing four sets of Aces through 10s; the dealer passes out
    20 cards. Often in Partners Pinochle, after the
    high bidder chooses the trump suit, they have an opportunity to improve their
    hand by exchanging cards with their partner. Typically the partner
    of the high bidder passes first, passing 4 cards to the high bidder.

    The suits in a pinochle deck are spades, hearts, diamonds, and clubs.
    Kitty – The winner of the bid gets the kitty (three remainder
    cards from the deal) – some people count on the kitty, others don’t.
    The bid winner chooses Trump suit, then the kitty cards are displayed to all players.
    The bid winner then incorporates the kitty cards
    and all players prepare melds. Player with highest hand would deal first
    or player who picked the cards first would deal first.

    Dealer would offer cut to the players starting from the right
    and then hand out cards. House rule variation is also played
    in which player can declare a deal as Misdeal if their hand has too many nines.

    Some players prefer to bid conservatively, while others are more aggressive.
    The key is to find a strategy that works best for you and
    your partner, while also taking into account the cards
    that have already been played and the melds that are available.
    By mastering the bidding strategy, you can greatly increase your
    chances of winning at double deck pinochle.
    The trump suit is significant both in calculating meld points and in the trick-taking phase
    of the game. As described more below, certain melds require cards
    to be of the trump suit, and others are worth more points when they are in the trump suit.
    Games with five hands or more typically modify partnership Pinochle in a variety of ways.
    They are generally played with 1 1/2 or doubled decks, with extra dix added or withheld to make
    an even deal. With an odd number of players, the bidder asks for a desired card in the trump suit, with the first matching player being partner
    for that hand. In larger groups, one or more players can sit out each hand allowing the remaining players to follow the appropriate rules for the respective number
    of players. Bidding begins at 300, or as little as 150 for "under-the-gun"
    bids, and increases in multiples of 10.
    Thus, a Queen of Spades used to make a flush cannot then be
    reused to make a pinochle with the Jack of Diamonds.
    In addition to the melds, there are two other ways to score in Pinochle, points and
    bids. A misdeal in a cards game is an error by
    the dealer which calls for a re-deal; we may call it
    a penalty. Partners should determine their bidding strategy in advance in order to communicate effectively during the game.
    When playing to 1000, the deal alternates between the two players.
    It is possible for two or all the three players to go over 1000
    points on the same hand.
    This must be declared just before the tricks are going to be played out.
    Some versions give the game to a team which successfully 'shoots the moon',
    others automatically give 250 points for this no matter what the
    bid was. At the start of the game, the player to the left of the dealer leads the first trick by playing any card from
    their hand. If a player cannot follow suit, they may play any card they
    choose. The highest card of the suit led wins
    the trick, unless a trump card is played. If a trump card is played, the highest trump card wins the trick.

  • Comment Link
    Blackcoin.co
    Sábado, 07 Junio 2025 15:19

    Melds are placed under the heading, so a card which is already melded can be
    utilized again under different headings but not for the same
    heading. Melds are classified into marriages, pinochle, flushes and
    around. A jump bid in double deck pinochle is a bid that is significantly higher
    than the previous bid. It indicates that the bidder
    has a very strong hand and believes that they can win a
    significant number of tricks. Jump bids can be risky, but they can also be very effective if used strategically.
    To start the game, the dealer shuffles the two decks together and deals out the cards in sets of four,
    starting with the player to their left and moving clockwise.

    The trick is won by the player who played the highest trump
    card, or, if no trump was played, by the player who played the highest card
    of the suit led. The winning team scores points for each trick taken, as well as for
    any melds they may have. There are a number of variations
    of the Pinochle card game, but the most common variant is partnership Pinochle,
    in which players are paired up and play together as partners.
    In this version of the game, melds are used to score points for each team, and trick-taking is typically done in pairs as well, with each team trying
    to take as many tricks as possible. In cutthroat pinochle, bidding can be more complex because you are
    playing against two opponents instead of one.

    Once enough players are matched to start a game, the game will automatically begin. As a very simple example,
    suppose you have two Pinochles in your hand. A Pinochle
    is a "meld" made up of a Queen of Spades and Jack of Diamonds.
    Wouldn't it be nice if you could just tell your partner "I've got 2 Pinochles"?

    They could make a bid of 60 and feel comfortable knowing that between the two of you, you have enough meld to fulfill your bid.

    This game is played with four players and two decks of cards, making it a unique and exciting experience.

    One of the most important aspects of double deck pinochle
    is the bidding strategy, which can greatly impact the outcome of
    the game. After all cards are dealt, players pick up their hand and must evaluate how many
    points they think they might earn.
    The remaining cards are placed in the center of the table to form
    the draw pile. It can be played by more than 4 players at a time with two
    pinochle decks. The average scoring, hand sizes are doubled when Double Deck is used.
    If your partner has already passed (declined to bid), then there is no point in sharing any information about your meld
    points with the table. Your partner may have no meld points
    at all, or just a few points.
    Traditionally, you are supposed to deal
    in groups of three, though one group of four is
    usually dealt at the end. Pinochle (jd & qs) is 30; One should have a good knowledge of pinochle game and use of this
    sheet. Remember, the key to becoming a successful Pinochle player
    is to practice and experiment with different strategies and variations.
    With time and experience, you will become a master of the game.
    In Pinochle, it is crucial to keep track of your score and understand the scoring system to win the
    game. With this knowledge, you will be confident in your ability to score points and win the match.

    If a certain meld has already been played, it is less
    likely that you or your partner will be able to score points with that meld.
    Ace is usually considered the highest in trick games, but some games from Europe,
    like Klaverjassen, have the Jack of trump the highest card.
    After the points for the melds have been calculated, the
    declarer gets a chance to choose whether to 'throw in' or 'play' the round.

    If you’re behind your opponents or if the game is almost over, you should definitely
    take some risk here, otherwise your opponents will leave you
    in the dust. On the other hand, if you have a comfortable lead it’s probably
    not worth the risk to lose your hard-earned
    points by bidding foolishly. In most trick taking games, subsequent players need to play the suit
    of the lead card if they can. When enabled, players can change the starting bid for a single deck from 250 to 150 and the starting bid for a double deck from 500 to 300.

    The other two players in turn then expose their meld in the same way.
    The cards are shuffled, cut, and dealt, usually three at a time, but
    this is not imperative. Each player receives 15 cards and 3
    cards are placed in the kitty, or cat, as it is sometimes called.
    These 3 cards can be placed in the cat at any point during the
    dealing, with the exception that the last card in the deck can not be put in the cat.
    If the cards are misdealt in any way, they must be shuffled, cut and dealt again.
    There are several types of melds, including aces, kings,
    queens, jacks, tens, flushes, and pinochles.
    It is a 3-player game in which individuals
    take the place of teams. Each player receives 15 cards from the Pinochle deck in sets
    of three in this version, and the fourth set is handed face-down after the initial round of three cards.

    Each deal's goal is for the highest bidder to score exactly the same points while the
    other two players try to keep the highest bidder from scoring.

  • Comment Link
    Fenster Reinigung
    Sábado, 07 Junio 2025 15:19

    Fenster Reinigung

  • Comment Link
    SevenK
    Sábado, 07 Junio 2025 15:19

    https://t.me/R2T_7k/9479

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