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09 Abril 2014

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    If the total of the bidder's meld and points won in play adds up to
    less than the bid, the bidder goes set. He does not score anything for his meld nor for points
    won in play; instead the amount that was bid is subtracted from his
    score. The two opposing players still add their meld and whatever they won in play to their
    total score. At the beginning of each round, the player to
    the left of the dealer leads the first trick by playing a card from their hand.
    A marriage of the King and Queen of the trump suit may be scored higher (often called "trump marriage"), depending on the
    scoring rules being used. The rule that requires a player play a card the matches the suit (Hearts, Clubs,
    Diamonds, Spades) of a previously played card. Forcing opponents to follow suit is a major strategy used
    in Pinochle.
    Other than the melds, there are a couple of ways to score in Pinochle.
    For instance, an ace is eleven points, a 10 is ten points,
    a king is worth four points, and a queen is worth three points.

    Lastly, a jack is two points, and a 9 will score you absolutely nothing.
    Other than that, you have taking the last trick, which in itself is worth ten points.
    Though there are several variations, Pinochle is typically played with two teams of two players (partners sit across from each other).

    Applies only when "Play" is set to "To score." This option takes precedence over the "must bid/set to win" option, if set.
    In Pinochle, it is crucial to keep track of your score and understand the scoring system to win the game.
    With this knowledge, you will be confident in your ability to score points and win the match.
    Now is a better time than ever to learn Pinochle,
    thanks to free online Pinochle at Arkadium, which allows you to hone your skills whenever you want against computer opponents.
    Fans may have kept the rules the same for the past 150 years since Pinochle was invented, but that doesn’t mean we can’t elevate your experience with modern conveniences.
    Pinochle has its own deck, which consists of two suits of 9s through Aces, totaling 48 cards.

    The dealer then passes out 12 cards in sets of 3 clockwise to each of the
    4 players. By utilizing these advanced strategies, you
    can improve your chances of winning in a two-player game
    of Pinochle. Remember to pay attention to your
    opponent’s bids, optimize your meld combinations, and control the
    flow of play to maximize your point value and come out on top.
    When melding runs, try to focus on suits that have aces, kings, and queens around, as they hold the most point value.
    Double Pinochles are worth a lot of points, so make sure to meld them when you have the
    opportunity. Marriages are also valuable, especially royal marriages, which
    are worth even more points. With practice and experience, you’ll
    be able to develop your own strategy and improve your chances of winning.


    Master the trick-taking aspect, and you’re pretty much set to play any number of games from the aforementioned Spades, Bridge, and Euchre, to other widely-played games like Whist.
    Though commonly played as a team game, Pinochle can be modified to serve as a great 2-player card game.
    The player who won the bid at the start of the game leads with
    the first card. Use both options to rack up points,
    and the first player or team to reach 150 points wins the game.
    Though Pinochle traditionally involves two or four players, you can discover variations for three, six, and eight people.

    It is common to deal out 2 or 4 cards at a time, since there are 80 cards in a deck of double pinochle) Players should note how many points they can receive
    from their melds. Two-Handed Pinochle (With Bidding), developed by Robert and Ramona Fletcher, is a modified two-handed version of the popular card game Pinochle.
    This version incorporates player bidding, handicaps, penalties, melds,
    and trick points – creating an engaging and enduring activity partners
    can play together for years to come. The bid that causes
    all players to pass becomes the contract for the game, setting
    the trump suit chosen by the bidder. Before play starts, the team that won the bid exchanges 3 cards.
    Another beloved way to play Pinochle is by playing to 1000
    points through a sequence of deals.
    Furthermore, since player 2 must beat the highest
    played card if he can, he is required to play the Ace of hearts.
    Double the deck and fun in this 4-player, 80-card challenge.
    The host will confirm they want you to join, and you’re good to go from there.

    You can end a GameShare session by closing the game, ending multiplayer, or exiting to the main menu, depending on which game
    you’re playing. You also can’t use GameShare to stream games online – only locally – and the person receiving the streamed game can’t continue playing it after the host ends the stream.
    GameShare is Nintendo’s term for the process by which
    you share games locally, either between two Switch 2 systems or with a
    Switch 2 as the host console streaming to an original Switch.


    If you have six or more cards of the same suit and at least 3 or
    more Aces, you might be able to get between trick points if you play well.
    However, if you don’t have a lot of trump cards or Aces, you may end up with 15 or less.
    Imagine Hearts are trump, and your opponent leads the Queen of Spades.
    You’re holding the Ace of Spades and a few low Hearts, but
    your partner looks confident. Instead of wasting your Ace, you could play a low Spade, allowing your opponent to win the trick.
    But here’s the kicker – by doing so, you might have just set your partner up to trump the
    next trick and gain control of the hand. Players work as partnerships (North-South
    and East-West) and sit across from each other.
    The total bid amount is subtracted from the team’s score as a penalty.
    If the declarer matches or exceeds their bid, their total score (melds + tricks) is added
    to their running total. If they are unable to match their
    bid, the amount of the bid is subtracted from their running total.

    Once each player sets their melds out, they are scored and
    recorded on the scoring pad. A player may not put down K♠, Q♠,
    J♦ and score both for the marriage and for the pinochle; only one meld
    may be made in any turn. The player may put down Q♠ and J♦ for 40 points; and,
    after winning a subsequent trick, they may add the K♠ and score for the marriage.

  • Comment Link

    The player who makes the contract leads by playing the first card,
    and other players follow suit of the lead card clockwise.
    If a player can’t follow suit, they must play a trump card.
    If that player can’t even play a trump card, they may play any card from other suits.
    However, players must play a higher-value card than the previous card played.
    Pinochle, also known as pinocle or penuchle, is one of the most popular trick-taking card games
    developed and played in the United States.
    This makes it easier to track your score and how the game should progress, especially for
    those who haven’t played before or newbies. The game ends with one team getting 150 points before
    the other team. If neither team managed to score 150
    points, then the game starts from zero. If the team with the points contract
    succeeds in hitting their target, those points get added to
    their total. If they failed, then that points are deducted
    from their total.
    The player with the most points at the end of the game wins.
    The player with the highest point total at the end of the game is declared the winner.
    The dealer is chosen at random and passes out the deck of cards to form each player's
    hand. In most games, the dealer position rotates to the left once the deck needs to be re-shuffled
    and re-dealt. For a double deck with 4 players, Pinochle is played with an 80 card deck containing four sets of Aces through 10s; the dealer passes out
    20 cards. Often in Partners Pinochle, after the
    high bidder chooses the trump suit, they have an opportunity to improve their
    hand by exchanging cards with their partner. Typically the partner
    of the high bidder passes first, passing 4 cards to the high bidder.

    The suits in a pinochle deck are spades, hearts, diamonds, and clubs.
    Kitty – The winner of the bid gets the kitty (three remainder
    cards from the deal) – some people count on the kitty, others don’t.
    The bid winner chooses Trump suit, then the kitty cards are displayed to all players.
    The bid winner then incorporates the kitty cards
    and all players prepare melds. Player with highest hand would deal first
    or player who picked the cards first would deal first.

    Dealer would offer cut to the players starting from the right
    and then hand out cards. House rule variation is also played
    in which player can declare a deal as Misdeal if their hand has too many nines.

    Some players prefer to bid conservatively, while others are more aggressive.
    The key is to find a strategy that works best for you and
    your partner, while also taking into account the cards
    that have already been played and the melds that are available.
    By mastering the bidding strategy, you can greatly increase your
    chances of winning at double deck pinochle.
    The trump suit is significant both in calculating meld points and in the trick-taking phase
    of the game. As described more below, certain melds require cards
    to be of the trump suit, and others are worth more points when they are in the trump suit.
    Games with five hands or more typically modify partnership Pinochle in a variety of ways.
    They are generally played with 1 1/2 or doubled decks, with extra dix added or withheld to make
    an even deal. With an odd number of players, the bidder asks for a desired card in the trump suit, with the first matching player being partner
    for that hand. In larger groups, one or more players can sit out each hand allowing the remaining players to follow the appropriate rules for the respective number
    of players. Bidding begins at 300, or as little as 150 for "under-the-gun"
    bids, and increases in multiples of 10.
    Thus, a Queen of Spades used to make a flush cannot then be
    reused to make a pinochle with the Jack of Diamonds.
    In addition to the melds, there are two other ways to score in Pinochle, points and
    bids. A misdeal in a cards game is an error by
    the dealer which calls for a re-deal; we may call it
    a penalty. Partners should determine their bidding strategy in advance in order to communicate effectively during the game.
    When playing to 1000, the deal alternates between the two players.
    It is possible for two or all the three players to go over 1000
    points on the same hand.
    This must be declared just before the tricks are going to be played out.
    Some versions give the game to a team which successfully 'shoots the moon',
    others automatically give 250 points for this no matter what the
    bid was. At the start of the game, the player to the left of the dealer leads the first trick by playing any card from
    their hand. If a player cannot follow suit, they may play any card they
    choose. The highest card of the suit led wins
    the trick, unless a trump card is played. If a trump card is played, the highest trump card wins the trick.

  • Comment Link
    Blackcoin.co
    Sábado, 07 Junio 2025 15:19

    Melds are placed under the heading, so a card which is already melded can be
    utilized again under different headings but not for the same
    heading. Melds are classified into marriages, pinochle, flushes and
    around. A jump bid in double deck pinochle is a bid that is significantly higher
    than the previous bid. It indicates that the bidder
    has a very strong hand and believes that they can win a
    significant number of tricks. Jump bids can be risky, but they can also be very effective if used strategically.
    To start the game, the dealer shuffles the two decks together and deals out the cards in sets of four,
    starting with the player to their left and moving clockwise.

    The trick is won by the player who played the highest trump
    card, or, if no trump was played, by the player who played the highest card
    of the suit led. The winning team scores points for each trick taken, as well as for
    any melds they may have. There are a number of variations
    of the Pinochle card game, but the most common variant is partnership Pinochle,
    in which players are paired up and play together as partners.
    In this version of the game, melds are used to score points for each team, and trick-taking is typically done in pairs as well, with each team trying
    to take as many tricks as possible. In cutthroat pinochle, bidding can be more complex because you are
    playing against two opponents instead of one.

    Once enough players are matched to start a game, the game will automatically begin. As a very simple example,
    suppose you have two Pinochles in your hand. A Pinochle
    is a "meld" made up of a Queen of Spades and Jack of Diamonds.
    Wouldn't it be nice if you could just tell your partner "I've got 2 Pinochles"?

    They could make a bid of 60 and feel comfortable knowing that between the two of you, you have enough meld to fulfill your bid.

    This game is played with four players and two decks of cards, making it a unique and exciting experience.

    One of the most important aspects of double deck pinochle
    is the bidding strategy, which can greatly impact the outcome of
    the game. After all cards are dealt, players pick up their hand and must evaluate how many
    points they think they might earn.
    The remaining cards are placed in the center of the table to form
    the draw pile. It can be played by more than 4 players at a time with two
    pinochle decks. The average scoring, hand sizes are doubled when Double Deck is used.
    If your partner has already passed (declined to bid), then there is no point in sharing any information about your meld
    points with the table. Your partner may have no meld points
    at all, or just a few points.
    Traditionally, you are supposed to deal
    in groups of three, though one group of four is
    usually dealt at the end. Pinochle (jd & qs) is 30; One should have a good knowledge of pinochle game and use of this
    sheet. Remember, the key to becoming a successful Pinochle player
    is to practice and experiment with different strategies and variations.
    With time and experience, you will become a master of the game.
    In Pinochle, it is crucial to keep track of your score and understand the scoring system to win the
    game. With this knowledge, you will be confident in your ability to score points and win the match.

    If a certain meld has already been played, it is less
    likely that you or your partner will be able to score points with that meld.
    Ace is usually considered the highest in trick games, but some games from Europe,
    like Klaverjassen, have the Jack of trump the highest card.
    After the points for the melds have been calculated, the
    declarer gets a chance to choose whether to 'throw in' or 'play' the round.

    If you’re behind your opponents or if the game is almost over, you should definitely
    take some risk here, otherwise your opponents will leave you
    in the dust. On the other hand, if you have a comfortable lead it’s probably
    not worth the risk to lose your hard-earned
    points by bidding foolishly. In most trick taking games, subsequent players need to play the suit
    of the lead card if they can. When enabled, players can change the starting bid for a single deck from 250 to 150 and the starting bid for a double deck from 500 to 300.

    The other two players in turn then expose their meld in the same way.
    The cards are shuffled, cut, and dealt, usually three at a time, but
    this is not imperative. Each player receives 15 cards and 3
    cards are placed in the kitty, or cat, as it is sometimes called.
    These 3 cards can be placed in the cat at any point during the
    dealing, with the exception that the last card in the deck can not be put in the cat.
    If the cards are misdealt in any way, they must be shuffled, cut and dealt again.
    There are several types of melds, including aces, kings,
    queens, jacks, tens, flushes, and pinochles.
    It is a 3-player game in which individuals
    take the place of teams. Each player receives 15 cards from the Pinochle deck in sets
    of three in this version, and the fourth set is handed face-down after the initial round of three cards.

    Each deal's goal is for the highest bidder to score exactly the same points while the
    other two players try to keep the highest bidder from scoring.

  • Comment Link
    Fenster Reinigung
    Sábado, 07 Junio 2025 15:19

    Fenster Reinigung

  • Comment Link
    SevenK
    Sábado, 07 Junio 2025 15:19

    https://t.me/R2T_7k/9479

  • Comment Link
    Tangela
    Sábado, 07 Junio 2025 15:18

    The player to the left of the dealer has first bid (see
    below). For a double deck with 4 players, Pinochle is
    played with an 80 card deck containing four sets of Aces through
    10s; the dealer passes out 20 cards. Your bid should reflect the strength of your hand and your ability to win tricks.

    A player can raise the bid by 10, 20, 30, 40 or
    50 points at a time. A player can also pass, in which case they do not place a bid and are out of the bidding for that
    round. Pinochle is a classic trick-taking card game for two to five players.

    JoeDog’s Pinochle currently plays a four-person variation in which teams of two are pitted against one
    another. If a player has the 9 of trump, he/she is allowed to switch it with
    the flipped up card from the deck after winning a
    trick.
    It wouldn't charge my console, and it wouldn't connect to my TV.

    I took it out of the surge protector I had it in and plugged it directly into the wall and
    it started working. I've noticed a few other people having
    issues connecting their docks, so make sure your dock is getting power when trying to connect.
    A small light will go on at the bottom left side of
    the dock if it's receiving power. During the data transfer, both systems will ask you to plug them in. If you don't have your
    Switch charger handy, that's okay, you only need one.
    Simply advance to the step past where it says to plug in the
    system on one of your consoles, then switch the charging cable over to the other one to get
    past its prompt.
    The trick is won by the player who played the highest ranking trump suited card.
    If no trump suited card was played, the winner of the trick is the player who
    played the highest ranking card in the lead suit.
    In Cutthroat Pinochle, there are no partnerships; it’s every man for themselves.

    Cutthroat is usually played with three players and can be played with either single deck or double deck.
    Once melding is over, the highest bidder leads the
    trick-taking round. Everyone takes turns "one-upping" or "crawling" the last trick, staying in the trump suit as much as possible, with the highest card winning
    the trick. Points are totaled, the process repeats, and the team that earns 150 points
    wins.
    It allows you to gain insights into the remaining cards in play, which can inform your decision-making process.

    Applying basic probability principles and understanding the likelihood of certain cards being in play can help you strategize and adjust
    your moves accordingly. Subtle cues, such as the cards you play
    or the order in which you play them, can convey valuable information to your partner and help coordinate
    your moves. Pinochle is a trick-taking game that originated in Europe,
    specifically in Germany and France. It’s important
    to note that the lead card can have a big impact on the
    outcome of the trick.
    With a pleasing wooden theme and many other features, Canasis
    is definitely worth a long look. Some play that no extra points are scored
    for a single extra king or queen added to a run. This is probably more usual than the way of scoring meld described in the main account.
    A-T-K-K-Q-Q-J of trumps would score 190
    for a run plus a marriage in trumps. The dealer
    picks up the deck (cut portion last) and deals the cards evenly to each players,
    beginning with dealer's left. Some players insist that the cards be
    dealt one at a time. I was taught to deal the cards three at a time, and continue to do so.


    The dealer then passes out 12 cards in sets of 3 clockwise to
    each of the 4 players. The game starts with the dealer passing the cards to the player who left them to him.
    The bidding team’s total points (melds + tricks) must meet or
    beat the bid. Rules of double deck pinochle apply,
    except the minimum bid is 75, and the last trick is worth three points.

    With a kitty, the four cards are distributed one to each player by the
    winner of the bid. Each trick after the first trick is led by the winner of the previous trick.

    Tricks are when each player latest down a
    card & the player who plays the highest value cards wins the trick.
    The pinochle or penuchle is a wonderful multi-player card game where 2, 3, 4, or 6 players can play.

    To start playing Pinochle, shuffle the deck and
    deal 12 cards to each player. The auction is the process of players bidding on how many points they think they can score in the hand.
    This deck is different from a standard deck of cards,
    so make sure you have the right one before you start playing.

    It seems like a risky hand for bidding, although it might work (remember I'm no expert!).
    An Eight of a Kind is only possible when playing with a double deck.
    This consists of two cards of the same rank in each suit.

    This rare meld always scores a hefty 1000 points, making it a high-value
    target during play. The significant points derived from an Eight of a Kind can shift the game’s momentum in your favor.

  • Comment Link
    Rules For Two Handed Pinochle
    Sábado, 07 Junio 2025 15:16

    There are some decks with 64 cards, and these decks include 7s and 8s.
    In this deck, there are still the same four suits one
    is familiar with (♥♦♣♠), and there are two copies of each card.
    This means, for example, there are two copies of the K♣, or two copies of the 9♦.
    Partners should determine their bidding strategy in advance in order to communicate effectively
    during the game. The players who sit across from each other are partners.


    Pinochle experts will have worked out a very precise bidding system with
    their partners over the course of time. I recommend the bidding system described at Pagat's Double Deck Pinochle page for you to
    start with. It is relatively simple, and follows
    the example give above.
    Each team should designate one partner to "pull" the tricks,
    or gather them from the center of the table.
    For the declaring team, this is usuallythe non-declarer (giving the
    declarer time to concentrate on what to lead next).

    The puller collects the cards, turns them face-down, and places them in a stack in front of him or her on the table.
    As a courtesy, the puller shows the cards to the other players (especially the declarer) before they
    are turned face-down. Classic Pinochle (also sometimes spelled
    Peanuckle or Pinuckle) is a trick-taking
    card game. In trick-taking games, the goal is to win tricks or pots of
    cards generated by both players during their turn.
    They could make a bid of 60 and feel comfortable knowing that between the two of you, you have enough meld
    to fulfill your bid. "Table talk" is considered questionable in most other games.
    However, in Pinochle, it is perfectly acceptable to use your bid to signal information about
    the "meld" in your hand to your partner. The more information you have about your partner's hand, the better prepared you
    are to make your own bid.
    Cut Throat Pinochle is a 3 person, no-team, version of Classic Pinochle.
    To begin, 15 cards are dealt to each player in sets
    of 3 cards. The fourth set to be dealt is placed faced down to form a "widow".
    The player who makes the bid, gets the widow and melds as much cards as they can. Afterwards, the player who
    made the bid discards any 3 of their un-melded cards.
    The point, melding, and trick taking rules from Classic Pinochle apply.

    The dealer shuffles the cards and deals 12 cards in sets of 3 to
    each player (4 players) in a clockwise direction.
    A 48-card pinochle deck consists of cards from Ace (high),
    10, K, Q, J, and 9 (low) of each suit with two of each card.
    Sometimes, the game also uses double pinochle decks of 64 cards that include 8s and 7s.

    THE DEAL – Dealer gives 12 cards to each player, non-dealer first, dealt three or four cards
    at a time.
    Holding back certain melds can be a strategic advantage,
    like concealing a powerful poker hand. Prioritize high-scoring melds,
    but consider which ones could help you secure tricks later in the round.
    In Partnership Pinochle, bidding isn’t just about numbers; it’s a way to communicate with
    your partner. While you can’t openly discuss strategy, bidding systems provide a subtle way to convey information about your hand’s strength.

    Below are the meld combinations to look for during the bidding and
    melding phase. This page is about Single Deck Three-Player
    Auction Pinochle, which was perhaps the best known and most widely
    played form of Pinochle in the early to mid 20th century.
    Over the years, Pinochle has evolved and a huge number of local variants have become
    established.
    But here’s the kicker – by doing so, you might have just set your partner up
    to trump the next trick and gain control of the hand. In the screenshots above, the player
    on the left is playing a game of Spades. Since he has no Hearts cards,
    he can follow with any other card. He has no Clubs cards, so
    he cannot follow the trick suit. Dive into the world of
    Double Deck Pinochle with our comprehensive strategy guide, tailored for beginners and seasoned players alike.
    You'll discover the nuances of meld bidding, ace on ace leadback strategies, and much more.

    Whether you're new to the game or looking to refine your approach, this page offers insights from a player's perspective, making
    strategies accessible and actionable.
    This is a "meld" game, where specific combinations of cards and suits (♥♦♣♠) grant more points.
    To win a trick, a player must play a card that is considered
    better than the leading card. If the player presents the highest ranking card to the
    trick, they win the trick. A good pinochle bidding
    strategy is for a player to compare his hand points value
    without the help from his partner to its
    value with his own perfect help.

  • Comment Link
    blackcoin.co
    Sábado, 07 Junio 2025 15:16

    Three-player games are played individually without any teams.
    Each player is solely responsible for all aspects of the
    game—from bidding and melding to managing tricks. A full
    game includes several short games or rounds, where players are awarded points for
    taking cards in tricks and forming melds.
    Another beloved way to play Pinochle is by playing to
    1000 points through a sequence of deals. If they manage to earn 1000, they win the game automatically, even if their opponent has a higher score.
    The declarer leads the initial trick by playing
    any card they wish. You win a trick by playing either the highest-ranking trump card or, if there are no trumps, the
    highest-ranking card that follows the leading suit.

    Pinochle is a challenging and exciting card game
    that requires skill, strategy, and a bit of luck. It is a popular game that has been enjoyed by players around the world for many years.
    After each trick, every player will draw a card
    from the top of the stock to guarantee their hand has 12 cards.

    If the declarer matches or exceeds their bid, their total
    score (melds + tricks) is added to their running total.
    If they are unable to match their bid, the amount of the
    bid is subtracted from their running total.
    Once each player sets their melds out, they are scored and
    recorded on the scoring pad. After each trick,
    each player draws a card from the top of the stock to
    restore their hand to 12 cards; the winner draws first.

    There are some variations in the rules when playing pinochle with just two people.
    For example, in two-player pinochle, the player who wins the bid can choose to play with the
    kitty, also known as the dummy hand. Additionally, the minimum
    bid is usually higher in two-player pinochle.
    Understanding the values of the cards and the scoring of melds is essential to playing
    pinochle.
    The player may put down Q♠ and J♦ for 40 points; and, after winning a subsequent trick, they may add the
    K♠ and score for the marriage. In a two-player game of Pinochle, bidding plays a crucial role in determining the outcome of the
    game. It is important to pay attention to the cards you have in your hand and the point value they
    hold. A good strategy is to bid high when you have a strong
    hand and low when your hand is weak. It is the same
    as to 1000, except that players keep track of "checks".
    If you are playing $1 stakes, each check you gain means that the other 2 players owe you a dollar.
    If successful, the bidder scores or receives from each opponent
    an agreed stake related to the size of the bid.
    In either case, you’ll need to decide whether or not
    to keep the cards and which 3 cards to discard. However, if you don’t
    have a lot of trump cards or Aces, you may
    end up with 15 or less. With two decks and 80 cards, Double-Deck Pinochle offers a grander experience.

    Expect more players, higher scores, and extraordinary melds like triple Aces and quadruple Pinochles.

    Imagine Hearts are trump, and your opponent leads the Queen of Spades.
    You’re holding the Ace of Spades and a few low Hearts, but your partner looks confident.
    Instead of wasting your Ace, you could play a low Spade, allowing your opponent
    to win the trick. But here’s the kicker – by doing so,
    you might have just set your partner up to trump the
    next trick and gain control of the hand.
    Pinochle is similar to Spades, only in the context of trick-taking and
    bidding. However, Spades doesn’t include melding cards,
    and the decks used are also different. Pay attention to the cards your opponents
    play and adjust your strategy to block their potential melds.
    Try to discard or play cards that limit their chances of scoring high while maintaining your own scoring opportunities.

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